Work

Stuff I've made

Renders straight out of Unity and Blender. The display figures are AI-made stand-ins, just there to show things on a body. They're not part of any product.

Lyncurio's Wearables: Bands, Bows & Belts

Little accessories for any VRChat avatar. Drop one on, click where it goes, hit Fit to body and that's it. You switch colours in game from one menu.

  • 12 ribbon bows
  • 8 studded collars and belts
  • 26 knit bands
  • Fit tool for any avatar
  • lilToon

Where to get it: see the Shop page.

Lyncurio's Fabrics

Cloth, leather and metal textures for Unity. Every one tiles, at 1024 px, with normal and metallic-smoothness maps.

  • 15 tileable surfaces
  • 53 colour materials
  • URP and Built-in

Coming to the Unity Asset Store. See the Shop page.

Strap Builder Coming soon

A Blender add-on I'm building for my own wearables, because modelling straps by hand takes forever. Draw a line on a body or prop and you get a live strap, with hardware, flat joins, stitching and rivets. Move the line and the strap follows. Export to Unity when it looks right.

  • Blender 5
  • Draw on any surface
  • Buckles, rings and rivets
  • Exports to Unity

Not out yet, I'm still making it reliable. More in dev log #1. Dragon body: "Base Mesh Pack (FREE)" by GZR - ART (MotionStreamStudios on Sketchfab), CC BY 4.0. Harness made with Strap Builder.